Medusa, one of the first three gorgons, her eyes gouged and torn out, consigned to roam the darkness with only her immense snakes as company.
Needless to say, she does not play well with others. Medusa, one of the first three gorgons, her eyes gouged and torn out, consigned to roam the darkness with only her immense snakes as company.
Needless to say, she does not play well with others.

Medusa, one of the first three gorgons, her eyes gouged and torn out, consigned to roam the darkness with only her immense snakes as company.

Needless to say, she does not play well with others.

Skindog and Gas Leech

Some rough painted concepts for some alien and otherworldy creatures.  More to come soon!

Rough draft of the completed piece, called “An Onerous Wind”.
I call it rough since it still needs cleanup work in a few spots, but its pretty close to how the finished work is going to look. Rough draft of the completed piece, called “An Onerous Wind”.
I call it rough since it still needs cleanup work in a few spots, but its pretty close to how the finished work is going to look.

Rough draft of the completed piece, called “An Onerous Wind”.

I call it rough since it still needs cleanup work in a few spots, but its pretty close to how the finished work is going to look.

Another detail from a painting I was working on a little while ago, and have now resumed work on.   Another detail from a painting I was working on a little while ago, and have now resumed work on.  

Another detail from a painting I was working on a little while ago, and have now resumed work on.  

“Drowning In Light”
A quick little grayscale piece, from a bit taken out of my sketchbook. “Drowning In Light”
A quick little grayscale piece, from a bit taken out of my sketchbook.

“Drowning In Light”

A quick little grayscale piece, from a bit taken out of my sketchbook.

An old entry from my sketchbook that’s been sitting around forever.
This one’s not related to any of my previous projects - I’ve already had two people ask me if the original sketch was based on Perdition.  I don’t know why people equate me with drawings of demons and terrible things.  No wait, that’s not true.
As it is, this one’s filing itself under practice, though I’ve versions large enough to print. An old entry from my sketchbook that’s been sitting around forever.
This one’s not related to any of my previous projects - I’ve already had two people ask me if the original sketch was based on Perdition.  I don’t know why people equate me with drawings of demons and terrible things.  No wait, that’s not true.
As it is, this one’s filing itself under practice, though I’ve versions large enough to print.

An old entry from my sketchbook that’s been sitting around forever.

This one’s not related to any of my previous projects - I’ve already had two people ask me if the original sketch was based on Perdition.  I don’t know why people equate me with drawings of demons and terrible things.  No wait, that’s not true.

As it is, this one’s filing itself under practice, though I’ve versions large enough to print.

A detail from something I’m working on.  A detail from something I’m working on. 

A detail from something I’m working on. 

We love visual puns, don’t we?
Cause boy howdy I do.  
I almost wish I did this sort of thing more often, these simple, self-contained ideas.  I could probably have a go at running a line of shirts of apparel with designs like these.  At least, the stuff that’s seen on shirts these days sure convinces me that that’s possible. We love visual puns, don’t we?
Cause boy howdy I do.  
I almost wish I did this sort of thing more often, these simple, self-contained ideas.  I could probably have a go at running a line of shirts of apparel with designs like these.  At least, the stuff that’s seen on shirts these days sure convinces me that that’s possible.

We love visual puns, don’t we?

Cause boy howdy I do.  

I almost wish I did this sort of thing more often, these simple, self-contained ideas.  I could probably have a go at running a line of shirts of apparel with designs like these.  At least, the stuff that’s seen on shirts these days sure convinces me that that’s possible.

Haven’t posted anything here in a while - putting up some assorted thoughts here and there that I’ve been squeezing in between all my other projects.
A gold fairy/sprite thing, dashing through the VAST EMPTINESS that apparently surrounds her.  I want to add a background to this at some point, something a little art nouveau and decorative, perhaps. Haven’t posted anything here in a while - putting up some assorted thoughts here and there that I’ve been squeezing in between all my other projects.
A gold fairy/sprite thing, dashing through the VAST EMPTINESS that apparently surrounds her.  I want to add a background to this at some point, something a little art nouveau and decorative, perhaps.

Haven’t posted anything here in a while - putting up some assorted thoughts here and there that I’ve been squeezing in between all my other projects.

A gold fairy/sprite thing, dashing through the VAST EMPTINESS that apparently surrounds her.  I want to add a background to this at some point, something a little art nouveau and decorative, perhaps.

The sketch for this has been sitting in my sketchbook for AGES.
Since I’m planning to do a series of illustrations/paintings, I finally decided to break it out and color it for practice.
I thought it turned out okay.
——
As for the last piece, I promised I’d elaborate on it more and I shall.
The last piece, The Caves of the Slothful, is the uncolored version of official artwork for Perdition.  If you donated enough to our kickstarter, there’s a chance you might be getting a print of that very piece.  It was done, as most of our work is, in the style of Gustave Dore, with EXTREME EXTENSIVE HATCHING.
The thing about hatching is that it always takes forever.  Always.  The process demands meticulousness and precision by its very nature, and so what’d normally take five hours goes into days and days and days, because if you hack it, or do a slapdash job of it, it immediately shows.  
And I just had to pick a dark environ for the piece, didn’t I.   The sketch for this has been sitting in my sketchbook for AGES.
Since I’m planning to do a series of illustrations/paintings, I finally decided to break it out and color it for practice.
I thought it turned out okay.
——
As for the last piece, I promised I’d elaborate on it more and I shall.
The last piece, The Caves of the Slothful, is the uncolored version of official artwork for Perdition.  If you donated enough to our kickstarter, there’s a chance you might be getting a print of that very piece.  It was done, as most of our work is, in the style of Gustave Dore, with EXTREME EXTENSIVE HATCHING.
The thing about hatching is that it always takes forever.  Always.  The process demands meticulousness and precision by its very nature, and so what’d normally take five hours goes into days and days and days, because if you hack it, or do a slapdash job of it, it immediately shows.  
And I just had to pick a dark environ for the piece, didn’t I.  

The sketch for this has been sitting in my sketchbook for AGES.

Since I’m planning to do a series of illustrations/paintings, I finally decided to break it out and color it for practice.

I thought it turned out okay.

——

As for the last piece, I promised I’d elaborate on it more and I shall.

The last piece, The Caves of the Slothful, is the uncolored version of official artwork for Perdition.  If you donated enough to our kickstarter, there’s a chance you might be getting a print of that very piece.  
It was done, as most of our work is, in the style of Gustave Dore, with EXTREME EXTENSIVE HATCHING.

The thing about hatching is that it always takes forever.  Always.  
The process demands meticulousness and precision by its very nature, and so what’d normally take five hours goes into days and days and days, because if you hack it, or do a slapdash job of it, it immediately shows.  

And I just had to pick a dark environ for the piece, didn’t I.  

More Perdition art.  More on this later.
Happy holidays and an excellent New Years to you all! More Perdition art.  More on this later.
Happy holidays and an excellent New Years to you all!

More Perdition art.  More on this later.

Happy holidays and an excellent New Years to you all!

How about something a little less intense?  This one started with two words: horror and modern, and fuckall else, and hours later this was the product.
Inspired partially by the game FEAR, starring an unlucky squadron of special forces troops, tasked to infiltrate a facility overrun by a girl who’s basically that girl from the Grudge, pumped up to 11.  Its a hell of a game, you should totally check i tout. How about something a little less intense?  This one started with two words: horror and modern, and fuckall else, and hours later this was the product.
Inspired partially by the game FEAR, starring an unlucky squadron of special forces troops, tasked to infiltrate a facility overrun by a girl who’s basically that girl from the Grudge, pumped up to 11.  Its a hell of a game, you should totally check i tout.

How about something a little less intense?  This one started with two words: horror and modern, and fuckall else, and hours later this was the product.

Inspired partially by the game FEAR, starring an unlucky squadron of special forces troops, tasked to infiltrate a facility overrun by a girl who’s basically that girl from the Grudge, pumped up to 11.  Its a hell of a game, you should totally check i tout.